Engineering¶
Engineering docs describe how the project is structured, how C++ ownership boundaries work, and which conventions should guide future changes.
Start here for architecture and workflow decisions:
- Ownership Boundaries defines direct calls, events/delegates, and source folder boundaries.
- Gameplay Scaffold explains the current vertical-slice runtime systems.
- Unreal Project Structure defines source and content layout.
- Coding Standards captures C++ and Blueprint conventions.
- Technical Debt records known cleanup and future architecture work.
- Source Control defines commit and generated-file discipline.
- Docs Tooling explains how generated API reference pages are built.
Historical findings remain useful for context, but current implementation rules live in the ownership, scaffold, and structure docs.