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AAndromedaPlayerController

Kind: class Source: Source/Andromeda/Player/AndromedaPlayerController.h Base classes: APlayerController

Details

Player controller that registers configured Enhanced Input mapping contexts.

Protected Properties

Member Type Summary
DefaultMappingContexts TArray< TObjectPtr< UInputMappingContext > > Controller-level Enhanced Input contexts applied to the local player on begin play.

Protected Methods

Member Type Summary
BeginPlay void Adds default Enhanced Input mapping contexts.
AddDefaultMappingContexts void Registers every configured mapping context with priority 0 on the local player subsystem.

Members

DefaultMappingContexts

TArray< TObjectPtr< UInputMappingContext > > DefaultMappingContexts

Controller-level Enhanced Input contexts applied to the local player on begin play.

BeginPlay

void AAndromedaPlayerController::BeginPlay() override

Adds default Enhanced Input mapping contexts.

AddDefaultMappingContexts

void AAndromedaPlayerController::AddDefaultMappingContexts()

Registers every configured mapping context with priority 0 on the local player subsystem.