Orbital salvage station work-sim
Andromeda
A contained Unreal Engine game about operating a fixed salvage intake station where every recovered object may also be evidence.
Inspect, scan, classify, and store the things space sends back.
Documentation map
Start where the work is happening
Design
Game direction
Core fantasy, salvage loop, station layout, item handling, and scope guardrails.
Vertical Slice
Playable target
One room, one salvage item, one scanner, one decision, and one consequence hook.
Code Walkthrough
Runtime systems
Interaction tracing, carrying, scanner flow, packager flow, placement, and UI data paths.
Engineering
Project rules
Ownership boundaries, Unreal C++ standards, source control, structure, and technical debt.
Assets
Content discipline
Rules for keeping the asset footprint small, intentional, and useful to the current slice.